Dont Die 6.2 Update


Tailoring rework!

Features:

  • Can now turn a workbench into a tailoring bench with new options for crafting clothes
  • Added spools
  • Added fishbone needle
  • Added two new dresses
  • Improved the wizard hat sprites
  • Added a new elixer for resisting fire
  • Added recipe notes for the new elixer
  • Added some flax & flax seeds to a crate
  • Can now craft a full set of crab shell gear & weapon
  • Added smudge sticks
  • Fleshed out the anger and lust layers of hell
  • Can now obtain the harvester through normal gameplay
  • Added a demon lord to lust
  • Can now deposit entire stacks of items into storage by holding shift and clicking

Bug Fixes:

  • Added a disclaimer when loading a save from a different build version
  • Killing Succubus and Incubus no longer counts as murder
  • Fixed a typo in the magic elixer recipe notes
  • Made significant performance improvements, reducing several thousand redundant interface ticks per second


Was a long wait, I am slowly creeping through the layers of hell, while continuing to work on core features. This update contained a long awaited rework for tailoring clothes that I've been wanting to push through for a while, as well as some performance improvements that ended up saving ~10 fps in  some cases during testing. I've been working on a new system that would rework how plant growth works, allowing the player to not only grow crops without being in the same map, but also improving performance further by removing useless timers.

I know it's annoying starting a new character every time I update the game, so I'll try to keep updates large enough to justify starting over. Some kind of new content to play with, new weapons / outfits / potions, and some kind improvement to a core feature, as well as a handful of bug fixes.

~Tfp

Files

Dont Die 6.2.exe 91 MB
28 days ago

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